![]() SkipStageProductIDĬreate a skip stage DevProduct from gamepage and paste the product ID in it. If it’s disabled, they have to start it again. If they leave, and rejoin - they will respawn on the last stage they played on. If it’s enabled, player’s data will autosave. ![]() Copy the ID and paste it inside “SkipStageProductID”'s value which is located inside Configuration of the model. Find the “Developer Products” tab and press the create new button. Open your game’s gamepage, Press 3 dots and configure game. In the model, open “Scripts” script and in line 40, change the datastoreName to the name you just copied so you don’t lose data. Then delete every existing scripts and GUIs, put the new ones. 1 If you already have an obby system, and you only need the “Stage Selector”, then,Ĭopy the name of the datastore from SavingScript. This stage is fake, but players will think it’s Stage no. And move “Fake_1” from “Stage” folder, to the first stage. If you have a lobby, find “1” in “Stages” folder and use it as your spawn. Keep “Scripts”, “Configuration” inside the model and Don’t change the name of the model. Then move The models to their places and ungroup. Now, you can delete “DeleteMe” and “ThumbnailCamera” if you want. ![]() Once you have taken the model from the link above, you should see this Note: This model uses some free scripts, but they are fully checked and safe to use.įirstly, make sure to turn the following settings shown in this GIF so the datastore can work perfectly. If you want to test the obby system, you can test it in this game here. (Pressing Lobby button makes you teleport to Stage 1, and Pressing Last Checkpoint button makes you teleport to last stage)
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